I have so much work going on at the
moment that I'm going to go ahead and forgive myself for not updating
this blog. That said, I have to write something,
so here are some things that I've been up to.
I played Breath
of Death VII a week or so back. It's a nice little JRPG (Japanese
by genre, that is; the developers are American). It's short and funny
and cheap (£1.99 on Steam will net you both this game and the
similar Cthulu Saves the World).
In many aspects, it's mid-way
between Chrono Trigger and I haven't played enough JRPGs to
finish the comparison. I'll give it 7.5/10 (read that as “8/10”
if you go by a scale on which 7.5 means mediocre). Although the
combat system is very well-designed, the game relies too much on it.
The dungeons are often very maze-y, and would probably have
benefitted from a sprinkling of Golden Sun-esque puzzles.
I've
been playing a lot of Super Meat Boy,
and have decided to do a bit of level editing. Here's a screenshot of
the first version of the first level I've made. I might expand it
into a small chapter, which I'll title Castles n Shit.
My excuse for making it is that I'm investigating the line between difficult gameplay and unfair gameplay. I plan to go into more detail in my next entry.